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Deneve Gray/Abilities

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Deneve Gray has a number of non-magic based abilites, similar to Sora's limit abilities in Kingdom Hearts (Sonic Blade, Strike Raid, Ars Arcanum, Ragnarok, and Zantetsuken.

Her fighting style is rather peculiar, as her mastery of wind "infects" nearly every action in battle: she can "fly" (not really, but seemingly) at her opponents, creates massive wind gusts so her attacks ALWAYS affect a wide area, and her Limit Break (Symphonic Maelstrom) is "like fighting inside of an F5 tornado on steroids from God" (verbatim quote from her mother, Aqua).

Abilities List Edit

Combat Abilities Edit

Ability AP Cost MP Cost Description Damage
Melody of Darkness
3
60
Deneve plays a haunting tune on her flute, which, like Odin's Zantetsuken technique, instantly kills all who enemies on the field. However, she cannot use this attack without her flute or if she is Silenced, and it only has a 55% success rate (80% on humans and Nobodies).
OHKO
Orchestral Razor
3
30
Deneve lets fly a flurry of sound-based shockwaves which can damage multiple targets. At higher levels, the shockwaves will act like boomerangs and have multiple hits each. In addition, all shockwaves have a limited tracking ability, which grows more powerful and accurate as her level increases.
30 per shockwave per hit.
Bells of Dread
4
30
Deneve plays a melody on her flute, which causes inflicts damage on all enemies in the battle. This is similar to Melody of Darkness, in that it also inflicts bonus damage afterward. Melody of Darkness, however, lasts the entire battle, while this only lasts for 30 seconds. Due to the constant sound of bells ringing in her victims' ears, it disorients her enemies, making it harder for them to fight back. If used immediately before Symphonic Maelstrom, then the damage dealt per second is tripled.
50 (initial)
10/second
Shatterstroke
4
50
Deneve unleashes a massive aerial combo with her Doppelgänger before impaling the opponent with the sword in a hammer-strike, and then throws them towards the ground for a total of 30 hits. This technique cannot be blocked except with Reflect, and it can only absorb the first five hits.
30 hits x 2/5 damage of a normal attack = about 12 normal attacks worth of damage.

Support Abilities Edit

Ability AP Cost MP Cost Description
Thunder Boost
5 AP
0 MP
Increases the damage of Thunder-elemental attacks.
Leaf Bracer
1 AP
0 MP
Allows Cure magic to be cast even when hit.
Wind Boost
4 AP
0 MP
Increases the damage, windspeed, and AOE (Area Of Effect) of Aero-based magic.
Second Chance
4 AP
0 MP
Guarantees at least 1 HP remaining after sustaining massive damage or from a Critical Hit.
Once More
4 AP
0 MP
Guarantees at least 1 HP remaining after sustaining damage from a combo.


Limit Breaks Edit

Ability AP Cost MP Cost Description Damage
Symphonic Maelstrom
0
ALL
Deneve warps all present in battle to a universe of pure wind, where the constantly moving wind causes everyone --including Deneve herself-- to be essentially tossed around like a rag doll. The trick, however, is to maintain your bearings at all times, and to use the complete unpredictability of the environment to your advantage.... a skill that Deneve has had a lot of practice with.
0 (itself)
Infinite (potential)

Magic Edit

Ability AP Cost MP Cost Description Damage
Volt,
Megawatt,
Gigavolt
0
10 MP
15 MP
20
Inflicts Lightning-elemental damage, the power of which depends on the version of the spell used. Volt is a single thunderbolt that damages one or more enemies depending on hwo close together they are. Megawatt is a series of thunderbolts that strike a larger area and with more power. Gigavolt is an enormous thunderblast that strikes an area twice as large as Megawatt, and will never miss a stationary target as the weaker spells can.
15
25
40
Cure,
Cura,
Curaga
0
20 MP
30 MP
40
Heals varying amounts of HP. Cure recovers 20 HP, Cura recovers 35 HP, and Curaga recovers 50 HP.
None
Reflect,
Reflera,
Reflega
0
15 MP
25 MP
35
Absorbs all damage while the barrier is up, then releases X amount of it in a circular wave of energy. Reflect can reflect up to 20 DMG, Reflera can reflect up to 40 DMG, and Reflega can reflect up to 60 DMG
None
Vortex,
Cyclone,
Tornado
0
20 MP
30 MP
40
Creates waves of wind around the caster, damaging surrounding opponents.
25
35
50

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