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Sasuke Uchiha (KH:RTD)/Abilities

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Sasuke excells at all that he does and finds little difficulty in more challenging tasks. His prowess with Uchiha Fire Release and weapon-based techniques surprised Xirbealg and Nathan in their first fight. Madara Uchiha and Itachi have stated that Sasuke possesses the unique potential to become much stronger than Itachi.

He usually fights with a Dark Keyblade, katana, and variations of fire and thunder magic. He is skilled in close-range and long-range combat and uses his sharingan to increase his speed to that of Xirbealg's.

Action Edit

Ability AP Cost MP Cost Description Damage
Body Flame Technique 3 AP 20 MP The user slowly disappears from view, as if his body is being absorbed or burned by an invisible flame. 0
Homing Thunder 3 AP 20 MP Sasuke shoots a homing Thunder spell which explodes at the enemy. 20 + Thunder
Chidori (One-Thousand Birds) 3 AP 30 MP This technique channels a large amount of lightning-energy to the user's hand. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal to humans. 30 + Thunder
Chidori Current 5 AP 30 MP A variation on a regular Chidori, this technique allows the user to generate non-focused electrically charged energy from his body, instead of concentrating it in his hand. Because the electricity isn't focused, it doesn't kill on contact, instead only paralyzing its victims. By sending the current into the ground Sasuke can stun opponents from a distance. Sasuke can also channel the electricity through metallic weapons like his katana, increasing their cutting power, as well as making body parts numb by cutting them.

paralysis

Chidori Sharp Spear 3 AP 30 MP The user increases the range of his Chidori by using form manipulation to extend it into a blade up to 5 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. However, each of these additional blades is proportionally weaker than a single focused Chidori. Like other Chidori-related techniques, this jutsu will numb any target it hits. 30+ Thunder

Support Edit

Ability AP Cost MP Cost Description
Summoning: Lightning Blade Creation 3 AP 10 MP Allows user to summons weapons at will at the speed of a flash of lightning
Null Darkness 1 AP 10 MP Nullifies one Dark attack.
Null Thunder 1 AP 10 MP Nullifies one Lightning-based attack.
Thunder Boost 4 AP 25 MP Increase the potential of Thunder capabilities. (+10 damage to Lightning-based Attacks)
Synch Blade 0 AP 0 MP Sasuke wields a second weapon at the same time.

Magic Edit

Ability AP Cost MP Cost Description Damage
Thunder,Thundera,Thunderaga 0 AP 5,10,15 MP This spell allows the caster to shoot Lightning-based magic at his opponents. Thunder shoots a single ray of lightning straight forward, Thundera shoots three homing rays, and Thunderaga shoots three homing rays which rapidity run into their target. 10,20,30

Fire Release: Great Dragon Fire Technique

0 AP 50 MP The user fires several large dragon-shaped fireballs at their opponent, this attack uses up a large ammount of energy and can only be used once in a battle. It is able to alter localized weather conditions by condensing water vapor with extreme heat to the point of making thunder clouds when shot into the air, which Sasuke does to perform Kirin. 100


Dark Sphere
0 AP 10 MP Sasuke hurls a small Darkness Sphere at the enemy that deals elemental damage. 30


Fire, Fira, Firaga
0 AP 5 ,10 ,15 MP This spell allows the caster to shoot -based magic at his opponents. Fire shoots a single fire-ball straight forward, Fira shoots three homing fire-balls, and Firaga shoots three homing fire-balls which rapidity run into their target. 10,20,30


Drive Forms Edit

Ability AP Cost MP Cost Description
Sharingan 0 AP 0 MP The first of the Sharingan's powers is being able to see the enemy's energy flow.The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize different forms of energy. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react. The Sharingan's third and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses.
Mangekyo Sharingan 0 AP 0 MP The Mangekyo Sharingan has all the abilities of its lesser form but also gives the user access to powerful and forbidden techniques. The Mangekyo Sharingan is distinguished from a normal Sharingan through its appearance, which changes the form of the tomoe seal. Unlike in the case of the Sharingan, the appearance of the Mangekyo Sharingan differs from user to user. Over time, use of the Mangekyo Sharingan deteriorates the user's eyesight to the point of blindness


Limit BreaksEdit

Ability AP Cost MP Cost Description Damage
Kirin 10 AP All MP Kirin is an extremely powerful, one-shot lightning technique that strikes in the blink of an eye. The user draws lightning directly from thunder clouds to supplement the power of his or her strike, and controls it. Because the technique uses natural lightning as opposed to elemental energy, its power easily outmatches all other Lightning Releases. However, the preparation time required also decreases the technique's efficiency. 250


Mangekyo Sharingan Edit

Ability AP Cost MP Cost Description
Amaterasu 8 AP Half MP Projects jet-black flames that instantly disintegrate anything it touches. The flames continue to spread and cannot be extinguished until the user closes or covers their right eye.
Tsukuyomi 8 AP Half MP Tsukuyomi requires eye contact to be performed. When executed, this move traps the target in an illusionary world that is completely controlled by the user. While it only takes a few seconds to complete in the real world, the user can make it seem as if days have passed for the target. Depending on the user's whim, they can either torture their target for what seems like days on end, or make them relive a traumatic event over and over. When the jutsu ends the resultant psychological trauma will render the target unable to fight for an extensive period of time, and possibly suffer a complete mental breakdown.
Susanoo 8 AP All MP Creates a spiritual being that can seal energy into itself or creates an aura to protect the user.
Blaze Release: Kagutsuchi 15 AP All MP Shapes the inextinguishable black flames of Amaterasu into spikes that both shield the user as well as burn and pierce the opponent if they touch them. To protect himself from the flames Sasuke summons Susanoo to create the protective aura around him.

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