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Here are Saules abilities for the KHL Role Playing. His Starting Abilities are first then Upgrades are second.
SAULES CURRENT LEVEL: 1
Starting Abilities[]
Regular Attacks[]
Uppercut Attacks enemy with a clentched fist. Sends foes into air allowing for Aerial Blades or other air combos.
X-Slash Strikes with keyblade in an X-shape.
Skullbreaker Strikes enemy from over head. Slower than most regular attacks.
Dark Sabre Attacks with blade burning with darkness.
Key Thrust Closes in on enemy and stabs with keyblade.
Aerial Blades Initiates an air combo. Lasts for 4 hits normally.
Furious Combo Initiates a ground combo. Lasts for 3 hits normally.
Thrice Attacks with keyblade, then fist, then darkness. Maximun damage
Finishers[]
Banish All non-boss affected enemies that have less then 40% HP are vanquished. All other enemies receive .5 dark damage. Shorter combos initiate Banish.
Dark Cry Inflicts great dark damage.
XIII Rapiers Saule slashes at the speed of light 13 times.
Special Moves[]
Dark Firaga Fires a dark-blue fireball of dark energy.
Falling Kurai Teleports into the air then falls upon enemy inflicting dark damage and weapon damage.
Haymaker A charged punch lands on foe.
Dark Remedy Heals Saule by 40% Max HP.
Limits/Drives[]
Speedbag
Nightthorn Drive Form
Support[]
Dark Boost
Teleport
Fighting Spirit
Desperate Speed
Air Combo Plus
Upgrade Abilities[]
Regular Attacks[]
Bullet Punches
Aerial Doom
Finishers[]
Special Moves[]
Dark Cannon
Zero Gravity, Zero Graviara, Zero Graviaga
Consume
Dark Tendril
Vortex
Limits[]
Support[]
Combo Plus
Dash
Bravery
Finishing Plus
Glide
Defensive Crisis