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Vector Gray has a number of non-magic based abilites, similar to Sora's Limit abilities in Kingdom Hearts (Sonic Blade, Strike Raid, Ars Arcanum, Ragnarok, and Zantetsuken).

His fighting style is generally based on complete and utter destruction of enemies by wielding his zweihander, the legendary Doppelganger sword. It is best compared to a fusion of Cloud Strife's use of the First Tsurugi and Nightmare's (Soul Calibur 4) fighting style with Soul Edge--tremendous power with each strike, but carried out with dizzying speed and relentless execution.

Abilities List Edit

Combat Abilities Edit

Ability AP Cost MP Cost Description Damage
Ars Arcanum
3
40
A powerful flurry of thirteen physical blows. Each hit is at 3/5 the strength of a normal attack.
13x 3/5 of a normal attack.
Burning Rave
3
30
A Fire-elemental version of Sonic Blade, but instead of numerous sword lunges, it instead consists of jumping into the air and punching the ground, creating shockwaves of fire. He can chain this multiple times, up to a six-hit combo, including the finisher, which is called "Raving Furnace".
6x normal attacks +fire-elemental damage with each hit + Raving Furnace
Raving Furnace
0
10
The Finisher of "Burning Rave", the fiery shockwave is larger, faster, and has a greater area of effect.
3x the damage from a normal Fira, or 1.5x Firaga.
Terraform
4
50
Vector charges massive amounts of energy into his sword before impaling the ground with it, causing great non-elemental damage to a large area. However, unlike "Burning Rave", which is a combo and affects a wide area, "Terraform's" area of effect is only focused in a forward direction.
8x a normal attack; 60% chance for instant kill on regular enemies.
Shatterstroke
4
50
Vector unleashes a massive aerial combo with two of his Zweihänders before impaling the opponent with both swords in a scissor-strike, and then throws them towards the ground for a total of 30 hits.
30 hits x 2/5 damage of a normal attack = about 12 normal attacks worth of damage.
Electric Frenzy
2
20 + 3xBolts
Vector unleashes a barrage of thunderbolts, dealing 1/15 the damage of a normal Thunder spell. Vector is unable to move during it, therefore rendering him vulnerable to counterattacks. There is no limit to how long this attack can go on, providing that Vector has sufficient MP.
1/15 Thunder x Bolt

Support Abilities Edit

Ability AP Cost MP Cost Description
Fire Boost
3 AP
0 MP
Increases the damage of Fire-elemental attacks.
Thunder Boost
5 AP
0 MP
Increases the damage of Thunder-elemental attacks.
Cure Boost
5 AP
0 MP
Increases the amount of HP healed by Cure-based magic by 25%.
Leaf Bracer
1 AP
0 MP
Allows Cure magic to be cast even when hit.
Wind Boost
4 AP
0 MP
Increases the damage, windspeed, and AOE (Area Of Effect) of Aero-based magic.
Sync Blade
5 AP
0 MP
Allows Vector to create a second zweihänder. Only available in a Drive Form or during a Limit Break.
Second Chance
4 AP
0 MP
Guarantees at least 1 HP remaining after sustaining massive damage or from a Critical Hit.
Once More
4 AP
0 MP
Guarantees at least 1 HP remaining after sustaining damage from a combo.


Limit Breaks Edit

Ability AP Cost MP Cost Description Damage
Elemental Rage
0
ALL
Vector grasps his blade, funnels energy into his entire body, and lunges at his opponent with six sword slashes, followed by a pair of overpowered Firaga and Thundaga spells.
6 normal attacks + 3x Firaga + 3x Thundaga.
Fury of the Deep
0
ALL
Teaming up with his sister's Nobody, Vector unleashes a ferocious flurry of blade attacks while Reyxfa douses the enemy with Tsunami and Waterga spells.
7x normal attacks + 15x normal Waterga damage + Lethal Conduction
Lethal Conduction
0
ALL
the finishing move for "Fury of the Deep", Reyxfa stabs the opponent with her spear five times before Vector unleashes an overpowered Thundaga spell.
5x normal attacks + 3x Thundaga.

Drive Forms Edit

Gestalt von Drachen Edit

Ability AP Cost MP Cost Description
Gestalt von Drachen
0 AP
0 MP
Vector becomes covered in scale-like armor with spikes on his arms and legs, as well as a Roman Centurion's helmet. Now wielding two of his zweihänders, Vector becomes stronger, faster, and more resistant to physical harm. All non-Fire elemental magic abilities are rendered powerless. In addition, all of Vector's attack abilities, such as "Terraform", are changed to fire-elemental, and he becomes vulnerable to water- and ice-elemental attacks.

Gestalt von Krähe Edit

Ability AP Cost MP Cost Description
Gestalt von Krähe
0 AP
0 MP
Vector is now able to glide/levitate and perform Dark-elemental magic. Furthermore, all of his stats are increased. The main drawbacks to this Form, however, are that he becomes unable to use any of his special abilities except Burning Rave, and that he is unable to use any magic except for Reflect, Fire, and Darkness-elemental magic.

Gestalt von Geist Edit

Ability AP Cost MP Cost Description
Gestalt von Geist
0 AP
0 MP
Vector now wears a tattered white cloak, and the Doppelgänger transforms into a scythe called Seeles Kulisse (Soul Splitter). Vector can use Dark-elemental magic, and none else. He retains the gliding/levitation power from Gestalt von Krähe, and is capable roughly five times faster than at any other time. He gains four each of Combo Plus and Air Combo Plus, and all physical attacks inflict Dark-elemental damage. Not only that, but he also is healed by any dark-elemental attacks.


Magic Edit

Ability AP Cost MP Cost Description Damage
Fire,
Fira,
Firaga
0
5 MP
10 MP
15
Inflicts Fire-elemental damage, the power of which depends on the version of the spell used. Fire is a homing fireball, Fira can be used as a stream of fire or as a wall, and Firaga is a massive burst that explodes on contact.
10
20
30
Thunder,
Thundara,
Thundaga
0
10 MP
15 MP
20
Inflicts Lightning-elemental damage, the power of which depends on the version of the spell used. Thunder is a single thunderbolt that damages one or more enemies depending on hwo close together they are. Thundara is a series of thunderbolts that strike a larger area and with more power. Thundaga is an enormous thunderblast that strikes an area twice as large as Thundara, and will never miss a stationary target as the weaker spells can.
15
25
40
Demi,
Demira,
Demiga
0
30 MP
40 MP
50
Each progressive level of the spell affects a wider area and inflicts more damage: 20% max HP (Demi), 25% max HP (Demira), 35% max HP (Demiga).
Cure,
Cura,
Curaga
0
20 MP
30 MP
40
Heals varying amounts of HP. Cure recovers 20 HP, Cura recovers 35 HP, and Curaga recovers 50 HP.
None
Reflect,
Reflera,
Reflega
0
15 MP
25 MP
35
Absorbs X damage while the barrier is up, then releases it in a circular wave of energy. Reflect can reflect up to 20 DMG, Reflera can reflect up to 40 DMG, and Reflega can reflect up to 60 DMG
None
Aero,
Cyclone,
Tornado
0
20 MP
30 MP
40
Creates waves of wind around the caster, damaging surrounding opponents.
25
35
50

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